Card Games

Inspecting Tricks During Play: Declarer or either defender may, un­til his side has led or played to the next trick, inspect a trick and in­quire which hand played any card to it.

The Scoring When the last (thirteenth) trick has been played, the tricks taken by the respective sides are counted and their number agreed upon. The points earned by each side in that deal are then entered to the credit of that side on the score sheet. (See Scoring Table, page 243, for the point values.)

Any player may keep a score. If only one player keeps score, both sides are equally responsible to see that the score for each deal is cor­rectly entered.

Each side has a trick score and a premium score.

Home and Garden Party

Trick Score: If declarer made his contract, the trick-point value of the odd-tricks he bid for is entered to the credit of his side in its trick score (called "below the line").

Premium Score: Odd-tricks won by declarer in excess of his contract are overtricks and are scored to the credit of his side in its premium score (called "above the line"). Hon­ors held in one hand, premiums for slams bid and made, for winning the rubber, and for undertricks are scored to the credit of the side earn­ing them, in its premium score.

Undertricks: When declarer wins fewer odd-tricks than he bids for, his opponents score, in their premium contract bridge scoring table score, the undertrick premium for any trick by which he fell short of his contract. (See Scoring Table, page 243-)

Slams: If a side bids and makes a contract of 6 odd-tricks (all but l trick) it receives the premium for a little slam; 7 odd-tricks (all the tricks), the premium for a grand slarn.

Vulnerable: A side which has won its first game toward the rubber be­comes vulnerable. It is exposed to increased undertrick penalties if it fails to make a contract, but receives increased premiums for slams, and for overtricks made in doubled or redoubled contracts.

Honors: When there is a trump suit, the A, K, Q, J and 10 of that suit are honors. If a player holds four trump honors in his hand, his side receives a 100-point premium whether he is declarer, dummy or defender; five trump honors in one hand, or all four aces at a no-trump contract, 150-point premium.

Game: When a side amasses 100 or more points in trick points (whether these points are scored in one or more hands), it wins a game. Both sides then start at zero trick score on the next.