Camuflage
Home and Garden Party

One person hides objects in a room in such a way that, though they are right out in the open, they seem to be part of the background and are hard to find. Each guest is given a list of all the objects thus camouflaged and told that, while each object is not where it belongs, it can be seen without moving anything. As the guests discover the objects, they check them off, being careful not to give away their finds. The first person to check off all the objects wins.

Usually, about fifteen objects are "hidden." Here are some examples, though objects in your own room will offer many other possibilities and perhaps eliminate some of these: a gilt button fastened to a gold picture frame (try to place it so that it looks like part of the decoration of the frame); a gold thimble topping a brass andiron; a cigarette impaled by a pin on a white window curtain; a tiny red elephant charm sitting in a flower of exactly the same color; a cancelled stamp Scotch-taped to a bookbinding of as nearly the same color as possible. These would be listed as: gilt button, gold thimble, cigarette, red elephant, postage stamp.

If you have a lot of guests and want to speed things up, this game may be played in couples.

the game This is no more nor less than old-fashioned charades and you will undoubtedly find different house rules for it in every home in which you play. I used never to like it until I played it professionally on tele­vision with a wonderful group of people. That was at least partly be­cause of the rules we used. For that reason, I give you those rules here.

The Game is played by two teams. First, captains are appointed who then alternate in choosing their teams until all the guests are chosen; or the teams can be the men against the women. One team retires to another room and each team decides what it will give the other team to act out. These may be advertising slogans; names of books, plays or songs, or lines from them; proverbs; familiar expressions-what you will, so long as the categories are understood by both teams before start­ing. Ordinarily, proper names are not allowed. Also, a limit of ten words is usually set. As the things to be acted are decided upon, each is written upon a separate slip of paper. When both teams have finished this part of the game, they get together one team on each side of the room. They pool their slips on a table in two piles, one pile for each team.