|
He should not start to act until he is sure that his team understands just what he's doing. If his teammates guess part of a word-as for instance "sag" when what he wants them to get is "sagging"-he then puts his palms together and draws them wide apart to indicate that the word is to be stretched. If he has a short word like "a," "the," "he," "it," he holds up a thumb and forefinger close together and the team immediately starts to guess all the short words it can think of. Props, such as books, money, ashtrays, and
furniture are never allowed, though it is permissible to use a person as a prop, to demonstrate affection, for instance.
what's the music?
The most important prop for this game is a collection of old, popular-song, Victrola records. The host, or whoever is appointed to the job, plays just a phrase, sometimes a little more, of a record and the first to guess what it is wins that round. Scores may be kept and a prize given. This is also a good gambling game for pennies or nickels, with bets definitely limited. Everybody playing throws a bet into a bowl or a hat and the one who guesses correctly first takes the pot.
who am i?
The hosts make a series of cards on which the name of some famous person is printed clearly. A well-knotted string is run through holes in the top corners and hung around the neck with the card on each player's back. Players look at each other's cards. Each player is permitted to ask three questions about himself of every other player, to try to find out who he is. These questions must be answerable with "yes" and "no." The first player to guess who he is, wins. The game can go right on until everyone has guessed himself.
As in most games of this type, the smart player starts by asking questions in broad categories, to establish himself in time ("Am I alive today?"); geographically ("Am I European?"), in sex ("Am I a man?"), and gradually narrowing down to more specific questions.
manner
One person is sent from the room while the rest of the guests decide upon a manner in which they will answer his questions, for instance: furiously, softly, snobbishly. When they have hit upon the word which describes the manner they will use, they call the one who's "it" back into the room and he asks questions of them in turn and tries to guess what manner they are using. It's a good thing to have a time limit on this-perhaps five minutes-as some "manners" are hard to guess.
|